As we already know Crysis remastered will have a ray tracing feature if you have PC specs to run it. Crytek announced for the first time this week, before the release on PC, PS4 Pro, and Xbox One X will support the feature of ray tracing. Moreover, Ray tracing will appear in the current generation consoles version of Crysis Remastered.
Crytek provides software-based ray tracing through CryEngine. Which allows the current generation consoles to support the ray tracing feature. In 2019, a Neon-Noir Tech demo was shown by the game studio, which Crytek says that it was developed by the modified version of CryEngine 5.5.
Ray tracing is a rendering technique in 3D graphics which can generate an image lighting reflection by tracing the path of light and simulates effects of virtual objects in games. The next-gen consoles like PS5 & Xbox X/S Series will have hardware accelerated ray tracing because the system they will use is AMD RDNA 2 GPUs which has the feature of hardware ray tracing.
Eurogamer had a visit to Crytek in Germany and analyzed the Crysis remastered technically on the Xbox One X with ray tracing enabled.
They noted that it’s the technical achievement for Sony and Microsoft’s Pro consoles. PS4 Pro can run at 1800p and Xbox One X can run on 2160p without ray tracing. But with ray tracing enabled, it dials back to under 1080p on PS4 Pro and Xbox One X on 1080p under 30fps. Water reflection will also not enable ray tracing in the game.
Crysis Remastered will launch on PC, PS4, and Xbox One X on 18 of September.